<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <name>Aircraft/pa38/Models/Effects/exterior/bumpspec</name>
  <inherits-from>Effects/model-combined-deferred</inherits-from>
  <parameters>
    <rain-enabled type="int">2</rain-enabled>
    <normalmap-enabled type="int"> 1 </normalmap-enabled>
    <normalmap-dds type="int"> 0 </normalmap-dds>
    <normalmap-tiling type="float"> 1.0 </normalmap-tiling>
    <lightmap-enabled type="int"> 0 </lightmap-enabled>
    <reflection-enabled type="int"> 1 </reflection-enabled>
    <reflection-correction type="float">-0.75</reflection-correction>
    <reflection-fresnel-factor type="float">0.4</reflection-fresnel-factor>
    <reflection-type type="int">1</reflection-type>
    <reflection-dynamic type="int"> 1 </reflection-dynamic>
    <reflection-fresnel type="float"> 0.2 </reflection-fresnel>
    <reflection-rainbow type="float"> 0.5 </reflection-rainbow>
    <reflection-noise type="float"> 0.0 </reflection-noise>
    <texture n= "5" >
        <type>cubemap</type>
        <images>
            <positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x>
            <negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x>
            <positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y>
            <negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y>
            <positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z>
            <negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z>
        </images>
    </texture>
    <ambient-correction type="float"> 0.1 </ambient-correction>
  </parameters>
<!--WARNING: Do not edit below this line -->
<!-- ####################
### NORMALMAP INCLUDE ###
######################### -->
  <generate>
    <tangent type="int">6</tangent>
    <binormal type="int">7</binormal>
  </generate>

   <technique n="4">
	   <pass>
		   <program>
			   <attribute>
				   <name>tangent</name>
				   <index>6</index>
			   </attribute>
			   <attribute>
				   <name>binormal</name>
				   <index>7</index>
			   </attribute>
		   </program>
	   </pass>
   </technique>

  <technique n="7">
    <pass>
      <program>
        <attribute>
          <name>tangent</name>
          <index>6</index>
        </attribute>
        <attribute>
          <name>binormal</name>
          <index>7</index>
        </attribute>
      </program>
    </pass>
  </technique>

  <technique n="9">
    <pass>
      <program>
        <attribute>
	  <name>tangent</name>
	  <index>6</index>
        </attribute>
        <attribute>
	  <name>binormal</name>
	  <index>7</index>
        </attribute>
      </program>
    </pass>
  </technique>
<!-- ########################
### END NORMALMAP INCLUDE ###
############################# -->
</PropertyList>
