#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****

import sys

Import ('env')

sources = env.Glob('*.cpp')
defs = []
defs += env['BF_GL_DEFINITIONS']

incs = [
    '.',
    '#intern/container',
    '#intern/guardedalloc',
    '#intern/string',
    '#source/blender',
    env['BF_GLEW_INC'],
    '#/intern/glew-mx',
    '#intern/moto/include',
    '#source/blender/blenfont',
    '#source/blender/blenkernel',
    '#source/blender/blenlib',
    '#source/blender/gpu',
    '#source/blender/imbuf',
    '#source/blender/makesdna',
    '#source/blender/makesrna',
    '#source/blender/misc',
    '#source/blender/python',
    '#source/gameengine/BlenderRoutines',
    '#source/gameengine/Converter',
    '#source/gameengine/Expressions',
    '#source/gameengine/GameLogic',
    '#source/gameengine/Ketsji',
    '#source/gameengine/Network',
    '#source/gameengine/Rasterizer',
    '#source/gameengine/SceneGraph',
    '#extern/recastnavigation/Detour/Include',
    '#extern/recastnavigation/Recast/Include',
    '#source/blender/editors/include',
    # Only for bpy_internal_import.h, be very careful
    '#source/blender/python/generic',
    # Only for mathutils, be very careful
    '#source/blender/python/mathutils',
    '#source/gameengine/Ketsji/KXNetwork',
    '#source/gameengine/Physics/Dummy',
    '#source/gameengine/Physics/common',
    '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
    ]
incs = ' '.join(incs)

incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_BOOST_INC']

if  env['WITH_BF_SDL']:
    incs += ' ' + env['BF_SDL_INC']
    defs.append('WITH_SDL')

if env['WITH_BF_PYTHON']:
    incs += ' ' + env['BF_PYTHON_INC']
    defs.append('WITH_PYTHON')

if env['WITH_BF_AUDASPACE']:
    defs += env['BF_AUDASPACE_DEF']
    incs += ' ' + env['BF_AUDASPACE_C_INC']
    incs += ' ' + env['BF_AUDASPACE_PY_INC']

if env['WITH_BF_FFMPEG']:
    defs.append('WITH_FFMPEG')

if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw', 'win64-mingw'):
    if env['BF_DEBUG']:
        defs.append('_DEBUG') # for Python

if env['WITH_BF_CXX_GUARDEDALLOC']:
    defs.append('WITH_CXX_GUARDEDALLOC')

if env['WITH_BF_BULLET']:
    defs.append('WITH_BULLET')
    incs += ' #source/gameengine/Physics/Bullet'

if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
    incs += ' ' + env['BF_PTHREADS_INC']

env.BlenderLib ( 'ge_logic_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
