#version 300 es
uniform highp sampler2D map;
layout(location=0) out mediump vec4 out_color;
void main ()
{
  highp vec4 tmpvar_1;
  tmpvar_1.zw = vec2(0.0, 0.0);
  tmpvar_1.xy = vec2(textureSize (map, 0));
  out_color = tmpvar_1;
}


// stats: 2 alu 1 tex 0 flow
// textures: 1
//  #0: map (high 2d) 0x0 [-1]
