﻿<?xml version="1.0" encoding="utf-8"?><Type Name="SerializationInfoEnumerator" FullName="System.Runtime.Serialization.SerializationInfoEnumerator"><TypeSignature Maintainer="auto" Language="C#" Value="public sealed class SerializationInfoEnumerator : System.Collections.IEnumerator" /><TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit SerializationInfoEnumerator extends System.Object implements class System.Collections.IEnumerator" /><AssemblyInfo><AssemblyName>mscorlib</AssemblyName><AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces><Interface><InterfaceName>System.Collections.IEnumerator</InterfaceName></Interface></Interfaces><Attributes><Attribute><AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName></Attribute></Attributes><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The current class is a standard enumerator that parses over the values stored in <see cref="T:System.Runtime.Serialization.SerializationInfo" />. Instead of recording the values, the <see cref="T:System.Runtime.Serialization.SerializationInfoEnumerator" /> keeps pointers to the member variables of the <see cref="T:System.Runtime.Serialization.SerializationInfo" /> that created it.</para><para>This class follows the <see cref="T:System.Collections.IEnumerator" /> mechanism.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides a formatter-friendly mechanism for parsing the data in <see cref="T:System.Runtime.Serialization.SerializationInfo" />. This class cannot be inherited.</para></summary></Docs><Members><Member MemberName="Current"><MemberSignature Language="C#" Value="public System.Runtime.Serialization.SerializationEntry Current { get; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype System.Runtime.Serialization.SerializationEntry Current" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Runtime.Serialization.SerializationEntry</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'SerializationEntry'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the item currently being examined.</para></summary></Docs></Member><Member MemberName="MoveNext"><MemberSignature Language="C#" Value="public bool MoveNext ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool MoveNext() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>To initialize the enumerator, call <see cref="M:System.Runtime.Serialization.SerializationInfoEnumerator.MoveNext" /> and go through each item until you reach the last element.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Updates the enumerator to the next item.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>true if a new element is found; otherwise, false.</para></returns></Docs></Member><Member MemberName="Name"><MemberSignature Language="C#" Value="public string Name { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string Name" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'string'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the name for the item currently being examined.</para></summary></Docs></Member><Member MemberName="ObjectType"><MemberSignature Language="C#" Value="public Type ObjectType { get; }" /><MemberSignature Language="ILAsm" Value=".property instance class System.Type ObjectType" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Type</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'Type'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the type of the item currently being examined.</para></summary></Docs></Member><Member MemberName="Reset"><MemberSignature Language="C#" Value="public void Reset ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Reset() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>After calling this method, the <see cref="P:System.Runtime.Serialization.SerializationInfoEnumerator.Current" /> property will contain the first item in the current set of elements.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Resets the enumerator to the first item.</para></summary></Docs></Member><Member MemberName="System.Collections.IEnumerator.Current"><MemberSignature Language="C#" Value="object System.Collections.IEnumerator.Current { get; }" /><MemberSignature Language="ILAsm" Value=".property instance object System.Collections.IEnumerator.Current" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Object</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the current item in the collection.</para></summary></Docs></Member><Member MemberName="Value"><MemberSignature Language="C#" Value="public object Value { get; }" /><MemberSignature Language="ILAsm" Value=".property instance object Value" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Object</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'object'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the value of the item currently being examined.</para></summary></Docs></Member></Members></Type>