if(WIN32)
    add_definitions(-DFCAppMesh -DWM4_FOUNDATION_DLL_EXPORT -DEIGEN2_SUPPORT)
else (Win32)
    add_definitions(-DEIGEN2_SUPPORT)
endif(WIN32)

include_directories(
    ${CMAKE_CURRENT_BINARY_DIR}
    ${CMAKE_CURRENT_SOURCE_DIR}
    ${CMAKE_SOURCE_DIR}/src/3rdParty
    ${Boost_INCLUDE_DIRS}
    ${PYTHON_INCLUDE_PATH}
    ${XERCESC_INCLUDE_DIR}
    ${QT_QTCORE_INCLUDE_DIR}
    ${ZLIB_INCLUDE_DIR}
    ${EIGEN3_INCLUDE_DIR}
)


set(Mesh_LIBS
    ${Boost_LIBRARIES}
    ${QT_QTCORE_LIBRARY}
    ${QT_QTCORE_LIBRARY_DEBUG}
    FreeCADBase
    FreeCADApp
)

generate_from_xml(FacetPy)
generate_from_xml(MeshFeaturePy)
generate_from_xml(MeshPointPy)
generate_from_xml(MeshPy)

SET(Mesh_XML_SRCS
    FacetPy.xml
    MeshFeaturePy.xml
    MeshPointPy.xml
    MeshPy.xml
)
SOURCE_GROUP("XML" FILES ${Mesh_XML_SRCS})

SET(Core_SRCS
    Core/Algorithm.cpp
    Core/Algorithm.h
    Core/Approximation.cpp
    Core/Approximation.h
    Core/Builder.cpp
    Core/Builder.h
    Core/Curvature.cpp
    Core/Curvature.h
    Core/Definitions.cpp
    Core/Definitions.h
    Core/Degeneration.cpp
    Core/Degeneration.h
    Core/Elements.cpp
    Core/Elements.h
    Core/Evaluation.cpp
    Core/Evaluation.h
    Core/Grid.cpp
    Core/Grid.h
    Core/Helpers.h
    Core/Info.cpp
    Core/Info.h
    Core/Iterator.h
    Core/MeshIO.cpp
    Core/MeshIO.h
    Core/MeshKernel.cpp
    Core/MeshKernel.h
    Core/Projection.cpp
    Core/Projection.h
    Core/Segmentation.cpp
    Core/Segmentation.h
    Core/SetOperations.cpp
    Core/SetOperations.h
    Core/Smoothing.cpp
    Core/Smoothing.h
    Core/Tools.cpp
    Core/Tools.h
    Core/TopoAlgorithm.cpp
    Core/TopoAlgorithm.h
    Core/Triangulation.cpp
    Core/Triangulation.h
    Core/Trim.cpp
    Core/Trim.h
    Core/tritritest.h
    Core/Visitor.cpp
    Core/Visitor.h
)
SOURCE_GROUP("Core" FILES ${Core_SRCS})

SET(WildMagic4_SRCS
    WildMagic4/Wm4ApprCylinderFit3.cpp
    WildMagic4/Wm4ApprCylinderFit3.h
    WildMagic4/Wm4ApprLineFit3.cpp
    WildMagic4/Wm4ApprLineFit3.h
    WildMagic4/Wm4ApprPlaneFit3.cpp
    WildMagic4/Wm4ApprPlaneFit3.h
    WildMagic4/Wm4ApprPolyFit3.cpp
    WildMagic4/Wm4ApprPolyFit3.h
    WildMagic4/Wm4ApprQuadraticFit3.cpp
    WildMagic4/Wm4ApprQuadraticFit3.h
    WildMagic4/Wm4ApprSphereFit3.cpp
    WildMagic4/Wm4ApprSphereFit3.h
    WildMagic4/Wm4BandedMatrix.h
    WildMagic4/Wm4BandedMatrix.inl
    WildMagic4/Wm4Box3.h
    WildMagic4/Wm4Box3.inl
    WildMagic4/Wm4DelPolygonEdge.cpp
    WildMagic4/Wm4DelPolygonEdge.h
    WildMagic4/Wm4DelPolyhedronFace.cpp
    WildMagic4/Wm4DelPolyhedronFace.h
    WildMagic4/Wm4DelTetrahedron.cpp
    WildMagic4/Wm4DelTetrahedron.h
    WildMagic4/Wm4DelTriangle.cpp
    WildMagic4/Wm4DelTriangle.h
    WildMagic4/Wm4Delaunay.cpp
    WildMagic4/Wm4Delaunay.h
    WildMagic4/Wm4Delaunay1.cpp
    WildMagic4/Wm4Delaunay1.h
    WildMagic4/Wm4Delaunay2.cpp
    WildMagic4/Wm4Delaunay2.h
    WildMagic4/Wm4Delaunay3.cpp
    WildMagic4/Wm4Delaunay3.h
    WildMagic4/Wm4DistLine3Segment3.cpp
    WildMagic4/Wm4DistLine3Segment3.h
    WildMagic4/Wm4DistLine3Triangle3.cpp
    WildMagic4/Wm4DistLine3Triangle3.h
    WildMagic4/Wm4DistSegment3Segment3.cpp
    WildMagic4/Wm4DistSegment3Segment3.h
    WildMagic4/Wm4DistSegment3Triangle3.cpp
    WildMagic4/Wm4DistSegment3Triangle3.h
    WildMagic4/Wm4DistVector3Plane3.cpp
    WildMagic4/Wm4DistVector3Plane3.h
    WildMagic4/Wm4DistVector3Segment3.cpp
    WildMagic4/Wm4DistVector3Segment3.h
    WildMagic4/Wm4DistVector3Triangle3.cpp
    WildMagic4/Wm4DistVector3Triangle3.h
    WildMagic4/Wm4Distance.cpp
    WildMagic4/Wm4Distance.h
    WildMagic4/Wm4ETManifoldMesh.cpp
    WildMagic4/Wm4ETManifoldMesh.h
    WildMagic4/Wm4ETManifoldMesh.inl
    WildMagic4/Wm4EdgeKey.h
    WildMagic4/Wm4EdgeKey.inl
    WildMagic4/Wm4Eigen.cpp
    WildMagic4/Wm4Eigen.h
    WildMagic4/Wm4Foundation.h
    WildMagic4/Wm4FoundationLIB.h
    WildMagic4/Wm4FoundationPCH.cpp
    WildMagic4/Wm4FoundationPCH.h
    WildMagic4/Wm4GMatrix.h
    WildMagic4/Wm4GMatrix.inl
    WildMagic4/Wm4GVector.h
    WildMagic4/Wm4GVector.inl
    WildMagic4/Wm4ImplicitSurface.cpp
    WildMagic4/Wm4ImplicitSurface.h
    WildMagic4/Wm4Intersector.cpp
    WildMagic4/Wm4Intersector.h
    WildMagic4/Wm4Intersector1.cpp
    WildMagic4/Wm4Intersector1.h
    WildMagic4/Wm4IntrLine3Box3.cpp
    WildMagic4/Wm4IntrLine3Box3.h
    WildMagic4/Wm4IntrLine3Plane3.cpp
    WildMagic4/Wm4IntrLine3Plane3.h
    WildMagic4/Wm4IntrSegment3Box3.cpp
    WildMagic4/Wm4IntrSegment3Box3.h
    WildMagic4/Wm4IntrSegment3Plane3.cpp
    WildMagic4/Wm4IntrSegment3Plane3.h
    WildMagic4/Wm4IntrTriangle2Triangle2.cpp
    WildMagic4/Wm4IntrTriangle2Triangle2.h
    WildMagic4/Wm4IntrTriangle3Triangle3.cpp
    WildMagic4/Wm4IntrTriangle3Triangle3.h
    WildMagic4/Wm4LinComp.h
    WildMagic4/Wm4LinComp.inl
    WildMagic4/Wm4Line3.h
    WildMagic4/Wm4Line3.inl
    WildMagic4/Wm4LinearSystem.cpp
    WildMagic4/Wm4LinearSystem.h
    WildMagic4/Wm4Mapper2.h
    WildMagic4/Wm4Mapper2.inl
    WildMagic4/Wm4Mapper3.h
    WildMagic4/Wm4Mapper3.inl
    WildMagic4/Wm4Math.cpp
    WildMagic4/Wm4Math.h
    WildMagic4/Wm4Math.inl
    WildMagic4/Wm4MathMCR.h
    WildMagic4/Wm4Matrix2.cpp
    WildMagic4/Wm4Matrix2.h
    WildMagic4/Wm4Matrix2.inl
    WildMagic4/Wm4Matrix3.cpp
    WildMagic4/Wm4Matrix3.h
    WildMagic4/Wm4Matrix3.inl
    WildMagic4/Wm4Matrix4.cpp
    WildMagic4/Wm4Matrix4.h
    WildMagic4/Wm4Matrix4.inl
    WildMagic4/Wm4Memory.cpp
    WildMagic4/Wm4Memory.h
    WildMagic4/Wm4Memory.inl
    WildMagic4/Wm4MeshCurvature.cpp
    WildMagic4/Wm4MeshCurvature.h
    WildMagic4/Wm4MeshSmoother.cpp
    WildMagic4/Wm4MeshSmoother.h
    WildMagic4/Wm4ParametricSurface.cpp
    WildMagic4/Wm4ParametricSurface.h
    WildMagic4/Wm4Plane3.h
    WildMagic4/Wm4Plane3.inl
    WildMagic4/Wm4Platforms.h
    WildMagic4/Wm4PolynomialRoots.cpp
    WildMagic4/Wm4PolynomialRoots.h
    WildMagic4/Wm4Polynomial1.h
    WildMagic4/Wm4Polynomial1.inl
    WildMagic4/Wm4QuadricSurface.cpp
    WildMagic4/Wm4QuadricSurface.h
    WildMagic4/Wm4Query.h
    WildMagic4/Wm4Query.inl
    WildMagic4/Wm4Query2.h
    WildMagic4/Wm4Query2.inl
    WildMagic4/Wm4Query2Filtered.h
    WildMagic4/Wm4Query2Filtered.inl
    WildMagic4/Wm4Query2Int64.h
    WildMagic4/Wm4Query2Int64.inl
    WildMagic4/Wm4Query2TInteger.h
    WildMagic4/Wm4Query2TInteger.inl
    WildMagic4/Wm4Query2TRational.h
    WildMagic4/Wm4Query2TRational.inl
    WildMagic4/Wm4Query3.h
    WildMagic4/Wm4Query3.inl
    WildMagic4/Wm4Query3Filtered.h
    WildMagic4/Wm4Query3Filtered.inl
    WildMagic4/Wm4Query3Int64.h
    WildMagic4/Wm4Query3Int64.inl
    WildMagic4/Wm4Query3TInteger.h
    WildMagic4/Wm4Query3TInteger.inl
    WildMagic4/Wm4Query3TRational.h
    WildMagic4/Wm4Query3TRational.inl
    WildMagic4/Wm4RVector2.h
    WildMagic4/Wm4RVector2.inl
    WildMagic4/Wm4RVector3.h
    WildMagic4/Wm4RVector3.inl
    WildMagic4/Wm4Segment3.h
    WildMagic4/Wm4Segment3.inl
    WildMagic4/Wm4Sphere3.h
    WildMagic4/Wm4Sphere3.inl
    WildMagic4/Wm4Surface.cpp
    WildMagic4/Wm4Surface.h
    WildMagic4/Wm4System.cpp
    WildMagic4/Wm4System.h
    WildMagic4/Wm4System.inl
    WildMagic4/Wm4THashSet.h
    WildMagic4/Wm4THashSet.inl
    WildMagic4/Wm4THashTable.h
    WildMagic4/Wm4THashTable.inl
    WildMagic4/Wm4TInteger.h
    WildMagic4/Wm4TInteger.inl
    WildMagic4/Wm4TMinHeap.h
    WildMagic4/Wm4TMinHeap.inl
    WildMagic4/Wm4TRVector.h
    WildMagic4/Wm4TRVector.inl
    WildMagic4/Wm4TRational.h
    WildMagic4/Wm4TRational.inl
    WildMagic4/Wm4TSmallUnorderedSet.h
    WildMagic4/Wm4TSmallUnorderedSet.inl
    WildMagic4/Wm4TStringHashTable.h
    WildMagic4/Wm4TStringHashTable.inl
    WildMagic4/Wm4TTuple.h
    WildMagic4/Wm4TTuple.inl
    WildMagic4/Wm4Triangle2.h
    WildMagic4/Wm4Triangle2.inl
    WildMagic4/Wm4Triangle3.h
    WildMagic4/Wm4Triangle3.inl
    WildMagic4/Wm4TriangleKey.h
    WildMagic4/Wm4TriangleKey.inl
    WildMagic4/Wm4TriangulateEC.cpp
    WildMagic4/Wm4TriangulateEC.h
    WildMagic4/Wm4UniqueVerticesTriangles.h
    WildMagic4/Wm4UniqueVerticesTriangles.inl
    WildMagic4/Wm4VEManifoldMesh.cpp
    WildMagic4/Wm4VEManifoldMesh.h
    WildMagic4/Wm4VEManifoldMesh.inl
    WildMagic4/Wm4Vector2.cpp
    WildMagic4/Wm4Vector2.h
    WildMagic4/Wm4Vector2.inl
    WildMagic4/Wm4Vector3.cpp
    WildMagic4/Wm4Vector3.h
    WildMagic4/Wm4Vector3.inl
    WildMagic4/Wm4Vector4.cpp
    WildMagic4/Wm4Vector4.h
    WildMagic4/Wm4Vector4.inl
)
SOURCE_GROUP("WildMagic4" FILES ${WildMagic4_SRCS})

SET(Mesh_SRCS
    ${Mesh_XML_SRCS}
    AppMesh.cpp
    AppMeshPy.cpp
    Facet.cpp
    Facet.h
    FacetPyImp.cpp
    FeatureMeshCurvature.cpp
    FeatureMeshCurvature.h
    FeatureMeshDefects.cpp
    FeatureMeshDefects.h
    FeatureMeshExport.cpp
    FeatureMeshExport.h
    FeatureMeshImport.cpp
    FeatureMeshImport.h
    FeatureMeshSegmentByMesh.cpp
    FeatureMeshSegmentByMesh.h
    FeatureMeshSetOperations.cpp
    FeatureMeshSetOperations.h
    FeatureMeshSolid.cpp
    FeatureMeshSolid.h
    FeatureMeshTransform.cpp
    FeatureMeshTransform.h
    FeatureMeshTransformDemolding.cpp
    FeatureMeshTransformDemolding.h
#   GTSAlgos.cpp
#   GTSAlgos.h
    Mesh.cpp
    Mesh.h
    MeshFeature.cpp
    MeshFeature.h
    MeshFeaturePyImp.cpp
    MeshPointPyImp.cpp
    MeshPoint.h
    MeshProperties.cpp
    MeshProperties.h
    MeshPyImp.cpp
    PreCompiled.cpp
    PreCompiled.h
    Segment.cpp
    Segment.h
)

if(MSVC)
    add_definitions(-D_PreComp_)
    GET_MSVC_PRECOMPILED_SOURCE("PreCompiled.cpp" PCH_SRCS ${Core_SRCS} ${Mesh_SRCS})
    ADD_MSVC_PRECOMPILED_HEADER(Mesh PreCompiled.h PreCompiled.cpp PCH_SRCS)
endif(MSVC)

add_library(Mesh SHARED ${Core_SRCS} ${WildMagic4_SRCS} ${Mesh_SRCS})
target_link_libraries(Mesh ${Mesh_LIBS})


fc_target_copy_resource(Mesh 
    ${CMAKE_SOURCE_DIR}/src/Mod/Mesh
    ${CMAKE_BINARY_DIR}/Mod/Mesh
    Init.py BuildRegularGeoms.py)

fc_target_copy_resource(Mesh 
    ${CMAKE_CURRENT_SOURCE_DIR}
    ${CMAKE_BINARY_DIR}/Mod/Mesh
    MeshTestsApp.py)

SET_BIN_DIR(Mesh Mesh /Mod/Mesh)
SET_PYTHON_PREFIX_SUFFIX(Mesh)

INSTALL(TARGETS Mesh DESTINATION ${CMAKE_INSTALL_LIBDIR})
