cmake_minimum_required(VERSION 2.4.3)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true)

#this line has to appear before 'PROJECT' in order to be able to disable incremental linking
SET(MSVC_INCREMENTAL_DEFAULT ON)

PROJECT(BULLET_PHYSICS)
SET(BULLET_VERSION 2.83)

IF(COMMAND cmake_policy)
   cmake_policy(SET CMP0003 NEW)
ENDIF(COMMAND cmake_policy)


IF (NOT CMAKE_BUILD_TYPE)
# SET(CMAKE_BUILD_TYPE "Debug")
 SET(CMAKE_BUILD_TYPE "Release")
ENDIF (NOT CMAKE_BUILD_TYPE)

SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
#MESSAGE("CMAKE_CXX_FLAGS_DEBUG="+${CMAKE_CXX_FLAGS_DEBUG})

OPTION(USE_DOUBLE_PRECISION "Use double precision"	OFF)
OPTION(USE_GRAPHICAL_BENCHMARK "Use Graphical Benchmark" ON)
OPTION(BUILD_SHARED_LIBS "Use shared libraries" OFF)

OPTION(USE_MSVC_INCREMENTAL_LINKING "Use MSVC Incremental Linking" OFF)
OPTION(USE_CUSTOM_VECTOR_MATH "Use custom vectormath library" OFF)

#statically linking VC++ isn't supported for WindowsPhone/WindowsStore
IF (CMAKE_SYSTEM_NAME STREQUAL WindowsPhone OR CMAKE_SYSTEM_NAME STREQUAL WindowsStore)
	OPTION(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC Runtime Library DLL (/MD or /MDd)" ON)
ELSE ()
	OPTION(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC Runtime Library DLL (/MD or /MDd)" OFF)
ENDIF (CMAKE_SYSTEM_NAME STREQUAL WindowsPhone OR CMAKE_SYSTEM_NAME STREQUAL WindowsStore)

#SET(CMAKE_EXE_LINKER_FLAGS_INIT    "/STACK:10000000 /INCREMENTAL:NO")
#SET(CMAKE_EXE_LINKER_FLAGS    "/STACK:10000000 /INCREMENTAL:NO")

#MESSAGE("MSVC_INCREMENTAL_YES_FLAG"+${MSVC_INCREMENTAL_YES_FLAG})


IF(MSVC)
	IF (NOT USE_MSVC_INCREMENTAL_LINKING)
		#MESSAGE("MSVC_INCREMENTAL_DEFAULT"+${MSVC_INCREMENTAL_DEFAULT})
		SET( MSVC_INCREMENTAL_YES_FLAG "/INCREMENTAL:NO")

		STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags ${CMAKE_EXE_LINKER_FLAGS_DEBUG})
		SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/INCREMENTAL:NO ${replacementFlags}" )
		MESSAGE("CMAKE_EXE_LINKER_FLAGS_DEBUG=${CMAKE_EXE_LINKER_FLAGS_DEBUG}")

		STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags2 ${CMAKE_EXE_LINKER_FLAGS})

		SET(CMAKE_EXE_LINKER_FLAGS ${replacementFlag2})
		STRING(REPLACE "INCREMENTAL:YES" "" replacementFlags3 "${CMAKE_EXTRA_LINK_FLAGS}")

		SET(CMAKE_EXTRA_LINK_FLAGS ${replacementFlag3})


		STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags3 "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO}")
		SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO ${replacementFlags3})
		SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/INCREMENTAL:NO ${replacementFlags3}" )

	ENDIF (NOT USE_MSVC_INCREMENTAL_LINKING)

	IF (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
		#We statically link to reduce dependancies
		FOREACH(flag_var CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO )
			IF(${flag_var} MATCHES "/MD")
				STRING(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
			ENDIF(${flag_var} MATCHES "/MD")
			IF(${flag_var} MATCHES "/MDd")
				STRING(REGEX REPLACE "/MDd" "/MTd" ${flag_var} "${${flag_var}}")
			ENDIF(${flag_var} MATCHES "/MDd")
		ENDFOREACH(flag_var)
	ENDIF (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)

	IF (CMAKE_CL_64)
	  ADD_DEFINITIONS(-D_WIN64)
	ELSE()
	  OPTION(USE_MSVC_SSE "Use MSVC /arch:sse option"	ON)
	  IF (USE_MSVC_SSE)
		  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:SSE")
	  ENDIF()
	ENDIF()
	OPTION(USE_MSVC_FAST_FLOATINGPOINT "Use MSVC /fp:fast option"	ON)
	IF (USE_MSVC_FAST_FLOATINGPOINT)
		  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast")
  ENDIF()
ENDIF(MSVC)



IF (WIN32)
OPTION(INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES "Create MSVC projectfiles that can be distributed" OFF)

IF (INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
	SET (LIBRARY_OUTPUT_PATH ${BULLET_PHYSICS_SOURCE_DIR}/lib CACHE PATH "Single output directory for building all libraries.")
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BULLET_PHYSICS_SOURCE_DIR})
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BULLET_PHYSICS_SOURCE_DIR})
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BULLET_PHYSICS_SOURCE_DIR})
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BULLET_PHYSICS_SOURCE_DIR})
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BULLET_PHYSICS_SOURCE_DIR})
ELSE()
	SET (LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib CACHE PATH "Single output directory for building all libraries.")
ENDIF()



OPTION(INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES "Create MSVC projectfiles with relative paths" OFF)
OPTION(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES "Add MSVC postfix for executable names (_Debug)" OFF)

SET(CMAKE_DEBUG_POSTFIX "_Debug" CACHE STRING "Adds a postfix for debug-built libraries.")
SET(CMAKE_MINSIZEREL_POSTFIX "_MinsizeRel" CACHE STRING "Adds a postfix for MinsizeRelease-built libraries.")
SET(CMAKE_RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo" CACHE STRING "Adds a postfix for ReleaseWithDebug-built libraries.")





IF (INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES)
SET(CMAKE_SUPPRESS_REGENERATION  1)
SET(CMAKE_USE_RELATIVE_PATHS 1)
ENDIF(INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES)

ENDIF (WIN32)


OPTION(BUILD_CPU_DEMOS "Build original Bullet CPU examples" ON)



OPTION(INTERNAL_UPDATE_SERIALIZATION_STRUCTURES "Internal update serialization structures" OFF)
IF (INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)
ADD_DEFINITIONS( -DBT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)
ENDIF (INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)

IF (USE_DOUBLE_PRECISION)
ADD_DEFINITIONS( -DBT_USE_DOUBLE_PRECISION)
SET( BULLET_DOUBLE_DEF "-DBT_USE_DOUBLE_PRECISION")
ENDIF (USE_DOUBLE_PRECISION)

IF(USE_GRAPHICAL_BENCHMARK)
ADD_DEFINITIONS( -DUSE_GRAPHICAL_BENCHMARK)
ENDIF (USE_GRAPHICAL_BENCHMARK)

IF (WIN32)
OPTION(USE_GLUT "Use Glut"	ON)
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_DEPRECATE )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )

IF (USE_GLUT AND MSVC)
	string (REPLACE "/D_WINDOWS" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
	remove_definitions(-D_WINDOWS )
ENDIF()



ELSE(WIN32)
OPTION(USE_GLUT "Use Glut"	ON)
ENDIF(WIN32)


IF(COMMAND cmake_policy)
   cmake_policy(SET CMP0003 NEW)
ENDIF(COMMAND cmake_policy)


# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
# This should be the case.

FIND_PACKAGE(OpenGL)
IF (OPENGL_FOUND)
	MESSAGE("OPENGL FOUND")
	MESSAGE(${OPENGL_LIBRARIES})
ELSE (OPENGL_FOUND)
	MESSAGE("OPENGL NOT FOUND")
	SET(OPENGL_gl_LIBRARY opengl32)
	SET(OPENGL_glu_LIBRARY glu32)
ENDIF (OPENGL_FOUND)


#FIND_PACKAGE(GLU)




IF (APPLE)
  FIND_LIBRARY(COCOA_LIBRARY Cocoa)
ENDIF()

OPTION(BUILD_BULLET3 "Set when you want to build Bullet 3" ON)

IF(BUILD_BULLET3)
	 IF(APPLE)
		MESSAGE("Mac OSX Version is ${_CURRENT_OSX_VERSION}")
		IF(_CURRENT_OSX_VERSION  VERSION_LESS 10.9)
			MESSAGE("Mac OSX below 10.9 has no OpenGL 3 support so please disable the BUILD_OPENGL3_DEMOS option")
			#unset(BUILD_OPENGL3_DEMOS CACHE)

			OPTION(BUILD_OPENGL3_DEMOS "Set when you want to build the OpenGL3+ demos" OFF)
		ELSE()
			OPTION(BUILD_OPENGL3_DEMOS "Set when you want to build the OpenGL3+ demos" ON)
		ENDIF()
	ELSE()
		OPTION(BUILD_OPENGL3_DEMOS "Set when you want to build Bullet 3 OpenGL3+ demos" ON)
	ENDIF()
ELSE(BUILD_BULLET3)
	unset(BUILD_OPENGL3_DEMOS CACHE)
	OPTION(BUILD_OPENGL3_DEMOS "Set when you want to build Bullet 3 OpenGL3+ demos" OFF)
ENDIF(BUILD_BULLET3)
IF(BUILD_OPENGL3_DEMOS)
	IF(EXISTS ${BULLET_PHYSICS_SOURCE_DIR}/Demos3 AND IS_DIRECTORY ${BULLET_PHYSICS_SOURCE_DIR}/Demos3)
		SUBDIRS(Demos3)
	ENDIF()
ELSE()
	ADD_DEFINITIONS(-DNO_OPENGL3)
ENDIF(BUILD_OPENGL3_DEMOS)

OPTION(BUILD_BULLET2_DEMOS "Set when you want to build the Bullet 2 demos" ON)
IF(BUILD_BULLET2_DEMOS)

	IF(EXISTS ${BULLET_PHYSICS_SOURCE_DIR}/examples AND IS_DIRECTORY ${BULLET_PHYSICS_SOURCE_DIR}/examples)
		SUBDIRS(examples)
	ENDIF()
ENDIF(BUILD_BULLET2_DEMOS)



OPTION(BUILD_EXTRAS "Set when you want to build the extras" ON)
IF(BUILD_EXTRAS)
  SUBDIRS(Extras)
ENDIF(BUILD_EXTRAS)


#Maya Dynamica plugin is moved to http://dynamica.googlecode.com

SUBDIRS(src)

IF("${CMAKE_GENERATOR}" MATCHES "Unix Makefiles")
	OPTION(INSTALL_LIBS "Set when you want to install libraries" ON)
ELSE()
	IF(APPLE AND FRAMEWORK)
		OPTION(INSTALL_LIBS "Set when you want to install libraries" ON)
	ELSE()
#by default, don't enable the 'INSTALL' option for Xcode and MSVC projectfiles
		OPTION(INSTALL_LIBS "Set when you want to install libraries" OFF)
	ENDIF()
ENDIF()

IF(INSTALL_LIBS)
	SET (LIB_SUFFIX "" CACHE STRING "Define suffix of directory name (32/64)" )
	SET (LIB_DESTINATION "lib${LIB_SUFFIX}" CACHE STRING "Library directory name")
	## the following are directories where stuff will be installed to
	SET(INCLUDE_INSTALL_DIR "include/bullet/" CACHE PATH "The subdirectory to the header prefix")
	SET(PKGCONFIG_INSTALL_PREFIX "lib${LIB_SUFFIX}/pkgconfig/" CACHE STRING "Base directory for pkgconfig files")
	IF(NOT MSVC)
	  CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/bullet.pc.cmake ${CMAKE_CURRENT_BINARY_DIR}/bullet.pc @ONLY)
  	INSTALL(
		FILES
		${CMAKE_CURRENT_BINARY_DIR}/bullet.pc
		DESTINATION
		${PKGCONFIG_INSTALL_PREFIX})
	ENDIF(NOT MSVC)
ENDIF(INSTALL_LIBS)

#INSTALL of other files requires CMake 2.6
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
	OPTION(INSTALL_EXTRA_LIBS "Set when you want extra libraries installed" OFF)
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)

OPTION(BUILD_UNIT_TESTS "Build Unit Tests"	ON)

IF (BUILD_UNIT_TESTS)
	ENABLE_TESTING()
	SUBDIRS(test)
ENDIF()

set (BULLET_CONFIG_CMAKE_PATH lib${LIB_SUFFIX}/cmake/bullet )
list (APPEND BULLET_LIBRARIES LinearMath)
IF(BUILD_BULLET3)
    list (APPEND BULLET_LIBRARIES BulletInverseDynamics)
ENDIF(BUILD_BULLET3)
list (APPEND BULLET_LIBRARIES BulletCollision)
list (APPEND BULLET_LIBRARIES BulletDynamics)
list (APPEND BULLET_LIBRARIES BulletSoftBody)
set (BULLET_USE_FILE ${BULLET_CONFIG_CMAKE_PATH}/UseBullet.cmake)
configure_file 	( ${CMAKE_CURRENT_SOURCE_DIR}/BulletConfig.cmake.in
					${CMAKE_CURRENT_BINARY_DIR}/BulletConfig.cmake
					@ONLY ESCAPE_QUOTES
				)
install ( FILES ${CMAKE_CURRENT_SOURCE_DIR}/UseBullet.cmake
		${CMAKE_CURRENT_BINARY_DIR}/BulletConfig.cmake
		DESTINATION ${BULLET_CONFIG_CMAKE_PATH}
	)
