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NOTE: see also So@Gui@/BUGS.txt.
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000 SoText2 won't show with drawstyle == hidden line. Bug reported by
    Jean Davy. Reproduce with this minimal, stand-alone example:

    ----8<--- [snip] ---------8<--- [snip] ---------8<--- [snip] ---
    #include <Inventor/Qt/SoQt.h>
    #include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
    #include <Inventor/nodes/SoCone.h>
    #include <Inventor/nodes/SoSeparator.h>
    #include <Inventor/nodes/SoText2.h>
    
    int
    main(int argc, char* argv[])
    {
      QWidget * mainwin = SoQt::init(argv[0]);
      SoSeparator * root = new SoSeparator;
    
      root->addChild(new SoCone);
      SoText2 * text2d = new SoText2;
      root->addChild(text2d);
      text2d->string = "tjo-bing";
    
      SoQtExaminerViewer * viewer = new SoQtExaminerViewer(mainwin);
      viewer->setSceneGraph(root);
      viewer->setDrawStyle(SoQtExaminerViewer::STILL,
                           SoQtExaminerViewer::VIEW_HIDDEN_LINE);
    
      SoQt::show(mainwin);
      SoQt::mainLoop();
    
      return 0;
    }
    ----8<--- [snip] ---------8<--- [snip] ---------8<--- [snip] ---

    This is the cause of the bug, according to <pederb@sim.no>:

      We use GL polygon offset to do hidden line rendering, and this
      caused problems since the SoText2 characters are rendered twice
      (for the first pass we just draw everything black, with an
      z-buffer offset). SoText2 characters are drawn as bitmaps, which
      are not affected by polygon offset.

    Consider this a fairly low priority bug.

    <mortene@sim.no> 20020521.

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002 Should search for and pick up VRML97 Viewpoint and other bindable
    nodes.

    As of now, the SoGuiViewer only scans a newly set scene graph for
    SoCamera nodes. (If found, it will "attach" the viewer controls to
    the first one.) If none is found, the viewer sets up it's own in
    it's private "control graph".

    This doesn't work with VRML97 scene graphs, obviously, so
    SoGuiViewer should also scan for Viewpoint nodes to be set up as
    the viewer's camera. 

    Note that matters are complicated a bit by the fact that we can't
    be sure that an implementation of any VRML97 nodes is actually
    present in the Coin / Inventor library (it could be SGI Inventor,
    or it could be Coin configured to exclude VRML97 support). So we
    need to search for them by using the SoType::fromName("Viewpoint")
    type (check that this is != SoType::badType() to see whether
    VRML97 is supported), and connect up it's position, orientation
    and fieldOfViewer fields by using the introspection features of
    SoFieldContainer.

    In addition to the Viewpoint nodes, other bindable nodes should
    also be handled (Fog and Background).

    20030107 mortene.

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003 View volume settings becomes incorrect for "point scene".

    If the scene graph just contains a single point in 3D space, the
    view volume setup will cause heaps of error messages when running
    on top of debug-mode Coin.

    Can be reproduced by loading this into an examinerviewer and
    interacting with the camera:

    ----8<--- [snip] ---------8<--- [snip] ---------8<--- [snip] ---
    #Inventor V2.1 ascii
    
    Coordinate3 { point 42 4242 424242 }
    PointSet { }
    ----8<--- [snip] ---------8<--- [snip] ---------8<--- [snip] ---

    A suggestion for a solution: should most likely handle this
    problem by detecting when the scene bounding sphere is below a
    certain radius, and then "artificially" expand it to a minimum
    value.

    20030916 mortene.

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004 Switching back and forth between camera types causes bugs in
    height / heightAngle fields.

    To reproduce, load a simple scene into the SoGuiExaminerViewer,
    then switch camera modes, zoom back and forth, switch, zoom,
    etc. Eventually, the field-of-view for the SoPerspectiveCamera
    will go bonkers.

    20040726 mortene.

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005 Switching back and forth between camera types causes weird
    behavior with "view all".

    To reproduce buggy behavior: load an iv-file just containing an
    SoSphere node into an SoGuiExaminerViewer. Go to ortho camera,
    click "view all", switch to perspective camera, click "view
    all". The camera will now be a great deal further away from the
    sphere than when in ortho camera mode.

    This bug may be related to the generally buggy re-calculation of
    height / heightAngle when switching back and forth between ortho
    and perspective camera, as described in bug #004.

    20040726 mortene.

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