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vkd3d 1.17
The vkd3d 3D Graphics Library
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The value of an immediate constant parameter, used in struct vkd3d_shader_parameter1. More...
#include <vkd3d_shader.h>
Data Fields | |
| union { | |
| uint32_t u32 | |
| The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32. | |
| float f32 | |
| The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32. | |
| float f32_vec4 [4] | |
| A pointer to the value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4. More... | |
| void * _pointer_pad | |
| uint32_t _pad [4] | |
| } | u |
The value of an immediate constant parameter, used in struct vkd3d_shader_parameter1.
| float vkd3d_shader_parameter_immediate_constant1::f32_vec4[4] |
A pointer to the value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.