﻿<?xml version="1.0" encoding="utf-8"?><Type Name="BindableAttribute" FullName="System.ComponentModel.BindableAttribute"><TypeSignature Language="C#" Maintainer="auto" Value="public sealed class BindableAttribute : Attribute" /><TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit BindableAttribute extends System.Attribute" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey><AssemblyVersion>1.0.3300.0</AssemblyVersion><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement><Base><BaseTypeName>System.Attribute</BaseTypeName></Base><Interfaces /><Attributes><Attribute><AttributeName>System.AttributeUsage(System.AttributeTargets.All)</AttributeName></Attribute></Attributes><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>You can specify this attribute for multiple members, typically properties, on a control.</para><para>If a property has been marked with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to true, then a property change notification should be raised for that property. This means that if the <see cref="P:System.ComponentModel.BindableAttribute.Bindable" /> property is <see cref="F:System.ComponentModel.BindableAttribute.Yes" />, then two-way data binding is supported. If <see cref="P:System.ComponentModel.BindableAttribute.Bindable" /> is <see cref="F:System.ComponentModel.BindableAttribute.No" />, you can still bind to the property, but it should not be shown in the default set of properties to bind to, because it might or might not raise a property change notification.</para><block subset="none" type="note"><para>When you mark a property with <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> set to true, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. For a property marked with the <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> set to false, the value is <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check the value of this attribute in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" /> or <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para></block><block subset="none" type="note"><para>You can use this attribute at design time only. Nothing prevents you from binding to any property during run time.</para></block><para>For more information, see <format type="text/html"><a href="30386922-1e00-4602-9ebf-526b271a8b87">Extending Metadata Using Attributes</a></format>.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Specifies whether a member is typically used for binding. This class cannot be inherited.</para></summary></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public BindableAttribute (bool bindable);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(bool bindable) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters><Parameter Name="bindable" Type="System.Boolean" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>When you mark a property with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to true, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. For a property marked with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to false, the value is <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check the value of this attribute in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" /> or <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class with a Boolean value.</para></summary><param name="bindable"><attribution license="cc4" from="Microsoft" modified="false" />true to use property for binding; otherwise, false.</param></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public BindableAttribute (System.ComponentModel.BindableSupport flags);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.ComponentModel.BindableSupport flags) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters><Parameter Name="flags" Type="System.ComponentModel.BindableSupport" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>When you mark a property with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to true, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. For a property marked with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to false, the value is <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check the value of this attribute in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" /> or <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class with one of the <see cref="T:System.ComponentModel.BindableSupport" /> values.</para></summary><param name="flags"><attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindableSupport" /> values. </param></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public BindableAttribute (bool bindable, System.ComponentModel.BindingDirection direction);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(bool bindable, valuetype System.ComponentModel.BindingDirection direction) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="bindable" Type="System.Boolean" /><Parameter Name="direction" Type="System.ComponentModel.BindingDirection" /></Parameters><Docs><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class.</para></summary><param name="bindable"><attribution license="cc4" from="Microsoft" modified="false" />true to use property for binding; otherwise, false.</param><param name="direction"><attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindingDirection" /> values.</param></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public BindableAttribute (System.ComponentModel.BindableSupport flags, System.ComponentModel.BindingDirection direction);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.ComponentModel.BindableSupport flags, valuetype System.ComponentModel.BindingDirection direction) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="flags" Type="System.ComponentModel.BindableSupport" /><Parameter Name="direction" Type="System.ComponentModel.BindingDirection" /></Parameters><Docs><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class.</para></summary><param name="flags"><attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindableSupport" /> values. </param><param name="direction"><attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindingDirection" /> values.</param></Docs></Member><Member MemberName="Bindable"><MemberSignature Language="C#" Value="public bool Bindable { get; }" /><MemberSignature Language="ILAsm" Value=".property instance bool Bindable" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'bool'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets a value indicating that a property is typically used for binding.</para></summary></Docs></Member><Member MemberName="Default"><MemberSignature Language="C#" Value="public static readonly System.ComponentModel.BindableAttribute Default;" /><MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.BindableAttribute Default" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.ComponentModel.BindableAttribute</ReturnType></ReturnValue><Parameters /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>When you mark a property with this value, the <see cref="T:System.ComponentModel.BindableAttribute" /> is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, when you want to check whether the attribute is set to this value in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Specifies the default value for the <see cref="T:System.ComponentModel.BindableAttribute" />, which is <see cref="F:System.ComponentModel.BindableAttribute.No" />. This field is read-only.</para></summary></Docs></Member><Member MemberName="Direction"><MemberSignature Language="C#" Value="public System.ComponentModel.BindingDirection Direction { get; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype System.ComponentModel.BindingDirection Direction" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.ComponentModel.BindingDirection</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets a value indicating the direction or directions of this property's data binding.</para></summary></Docs></Member><Member MemberName="Equals"><MemberSignature Language="C#" Value="public override bool Equals (object obj);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="obj" Type="System.Object" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Determines whether two <see cref="T:System.ComponentModel.BindableAttribute" /> objects are equal.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>true if the specified <see cref="T:System.ComponentModel.BindableAttribute" /> is equal to the current <see cref="T:System.ComponentModel.BindableAttribute" />; false if it is not equal.</para></returns><param name="obj"><attribution license="cc4" from="Microsoft" modified="false" />The object to compare.</param></Docs></Member><Member MemberName="GetHashCode"><MemberSignature Language="C#" Value="public override int GetHashCode ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Serves as a hash function for the <see cref="T:System.ComponentModel.BindableAttribute" /> class.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>A hash code for the current <see cref="T:System.ComponentModel.BindableAttribute" />.</para></returns></Docs></Member><Member MemberName="IsDefaultAttribute"><MemberSignature Language="C#" Value="public override bool IsDefaultAttribute ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool IsDefaultAttribute() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Determines if this attribute is the default.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>true if the attribute is the default value for this attribute class; otherwise, false.</para></returns></Docs></Member><Member MemberName="No"><MemberSignature Language="C#" Value="public static readonly System.ComponentModel.BindableAttribute No;" /><MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.BindableAttribute No" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.ComponentModel.BindableAttribute</ReturnType></ReturnValue><Parameters /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="F:System.ComponentModel.BindableAttribute.No" /> field is the default setting for the <see cref="T:System.ComponentModel.BindableAttribute" />.</para><para>When you mark a property with the <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> constructor of the value false, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check whether the attribute is set to this value in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Specifies that a property is not typically used for binding. This field is read-only.</para></summary></Docs></Member><Member MemberName="Yes"><MemberSignature Language="C#" Value="public static readonly System.ComponentModel.BindableAttribute Yes;" /><MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.BindableAttribute Yes" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.ComponentModel.BindableAttribute</ReturnType></ReturnValue><Parameters /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>When you mark a property with the <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> constructor of the value true, the value of the <see cref="T:System.ComponentModel.BindableAttribute" /> is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. Therefore, to check whether the attribute is set to this value in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Specifies that a property is typically used for binding. This field is read-only.</para></summary></Docs></Member></Members></Type>