RENDERING_OPENGL_INTERNAL_GLSL_FILES = \
	rendering/opengl/internal/glsl/antialiased_textured_rect_fragment.glsl \
	rendering/opengl/internal/glsl/antialiased_textured_rect_vertex.glsl \
	rendering/opengl/internal/glsl/blend_fragment.glsl \
	rendering/opengl/internal/glsl/color_fragment.glsl \
	rendering/opengl/internal/glsl/simple_vertex.glsl \
	rendering/opengl/internal/glsl/texture_fragment.glsl \
	rendering/opengl/internal/glsl/texture_vertex.glsl
	
rendering_opengl_internaldir = ${libdir}/synfig/glsl
dist_rendering_opengl_internal_DATA = \
	$(RENDERING_OPENGL_INTERNAL_GLSL_FILES)
