#!/usr/bin/python
import sys
Import ('env')

source_files = ['GPG_Application.cpp',
                'GPG_Canvas.cpp',
                'GPG_ghost.cpp',
                'GPG_KeyboardDevice.cpp',
                'GPG_System.cpp']

incs = ['.',
        '#intern/string',
        '#intern/ghost',
        '#intern/guardedalloc',
        '#intern/bmfont',
        '#intern/moto/include',
        '#intern/SoundSystem',
        '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
        '#source/kernel/gen_system',
        '#source/kernel/gen_messaging',
        '#source/gameengine/Converter',
        '#source/blender/imbuf',
        '#source/gameengine/Ketsji',
        '#source/blender/blenlib',
        '#source/blender/blenkernel',
        '#source/blender/readblenfile',
        '#source/blender',
        '#source/blender/include',
        '#source/blender/makesdna',
        '#source/gameengine/Rasterizer',
        '#source/gameengine/GameLogic',
        '#source/gameengine/Expressions',
        '#source/gameengine/Network',
        '#source/gameengine/SceneGraph',
        '#source/gameengine/Physics/common',
        '#source/gameengine/Physics/Sumo',
        '#source/gameengine/Physics/Sumo/Fuzzics/include',
        '#source/gameengine/Network/LoopBackNetwork',
        '#source/gameengine/GamePlayer/common',
        '#source/blender/misc',
        '#source/blender/blenloader']

incs += Split(env['BF_PYTHON_INC'])
incs += Split(env['BF_SOLID_INC'])
cflags = []
if env['OURPLATFORM']=='win32-vc':
    cflags = ['/GR']

env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)
