OwnedBy Affiliation
OwnedBy Affiliation =
OwnedBy Affiliation = EnemyOf Empire
OwnedBy Affiliation = EnemyOf Empire =
OwnedBy Affiliation = EnemyOf Empire = Source
OwnedBy Affiliation = EnemyOf Empire = Source .
OwnedBy Affiliation = EnemyOf Empire = Source . Planet
OwnedBy Affiliation = EnemyOf Empire = Source . Planet .
OwnedBy Affiliation = EnemyOf Source
OwnedBy Affiliation = EnemyOf Source .
OwnedBy Affiliation = EnemyOf Source . Planet
OwnedBy Affiliation = EnemyOf Source . Planet .
OwnedBy EnemyOf Empire
OwnedBy EnemyOf Empire =
OwnedBy EnemyOf Empire = Source
OwnedBy EnemyOf Empire = Source .
OwnedBy EnemyOf Empire = Source . Planet
OwnedBy EnemyOf Empire = Source . Planet .
OwnedBy EnemyOf Source
OwnedBy EnemyOf Source .
OwnedBy EnemyOf Source . Planet
OwnedBy EnemyOf Source . Planet .
Homeworld Name
Homeworld Name =
Homeworld Name = [
Homeworld Name = [ "Homeworld Foo"
Homeworld Name = [ "Homeworld Foo" "Homeworld Bar"
Homeworld [
Homeworld [ "Homeworld Foo"
Homeworld [ "Homeworld Foo" "Homeworld Bar"
Building Name
Building Name =
Building Name = [
Building Name = [ "Building Foo"
Building Name = [ "Building Foo" "Building Bar"
Building [
Building [ "Building Foo"
Building [ "Building Foo" "Building Bar"
Species Name
Species Name =
Species Name = [
Species Name = [ "Species Foo"
Species Name = [ "Species Foo" "Species Bar"
Species [
Species [ "Species Foo"
Species [ "Species Foo" "Species Bar"
FocusType Type
FocusType Type =
FocusType Type = [
FocusType Type = [ "Focus Foo"
FocusType Type = [ "Focus Foo" "Focus Bar"
FocusType [
FocusType [ "Focus Foo"
FocusType [ "Focus Foo" "Focus Bar"
Planet Type
Planet Type =
Planet Type = [
Planet Type = [ Swamp
Planet Type = [ Swamp Toxic
Planet [
Planet [ Swamp
Planet [ Swamp Toxic
Planet Size
Planet Size =
Planet Size = [
Planet Size = [ Small
Planet Size = [ Small Medium
Planet [ Small
Planet [ Small Medium
Planet Environment
Planet Environment =
Planet Environment = [
Planet Environment = [ Adequate
Planet Environment = [ Adequate Good
Planet [ Adequate
Planet [ Adequate Good
ObjectType
ObjectType Type
ObjectType Type =
TargetPopulation Low
TargetPopulation Low =
TargetPopulation Low = 1 High
TargetPopulation Low = 1 High =
TargetPopulation 1 High
TargetPopulation 1 High =
TargetHealth Low
TargetHealth Low =
TargetHealth Low = 1 High
TargetHealth Low = 1 High =
TargetHealth 1 High
TargetHealth 1 High =
TargetFarming Low
TargetFarming Low =
TargetFarming Low = 1 High
TargetFarming Low = 1 High =
TargetFarming 1 High
TargetFarming 1 High =
TargetIndustry Low
TargetIndustry Low =
TargetIndustry Low = 1 High
TargetIndustry Low = 1 High =
TargetIndustry 1 High
TargetIndustry 1 High =
TargetResearch Low
TargetResearch Low =
TargetResearch Low = 1 High
TargetResearch Low = 1 High =
TargetResearch 1 High
TargetResearch 1 High =
TargetTrade Low
TargetTrade Low =
TargetTrade Low = 1 High
TargetTrade Low = 1 High =
TargetTrade 1 High
TargetTrade 1 High =
TargetMining Low
TargetMining Low =
TargetMining Low = 1 High
TargetMining Low = 1 High =
TargetMining 1 High
TargetMining 1 High =
TargetConstruction Low
TargetConstruction Low =
TargetConstruction Low = 1 High
TargetConstruction Low = 1 High =
TargetConstruction 1 High
TargetConstruction 1 High =
MaxFuel Low
MaxFuel Low =
MaxFuel Low = 1 High
MaxFuel Low = 1 High =
MaxFuel 1 High
MaxFuel 1 High =
MaxShield Low
MaxShield Low =
MaxShield Low = 1 High
MaxShield Low = 1 High =
MaxShield 1 High
MaxShield 1 High =
MaxStructure Low
MaxStructure Low =
MaxStructure Low = 1 High
MaxStructure Low = 1 High =
MaxStructure 1 High
MaxStructure 1 High =
MaxDefense Low
MaxDefense Low =
MaxDefense Low = 1 High
MaxDefense Low = 1 High =
MaxDefense 1 High
MaxDefense 1 High =
MaxTroops Low
MaxTroops Low =
MaxTroops Low = 1 High
MaxTroops Low = 1 High =
MaxTroops 1 High
MaxTroops 1 High =
Population Low
Population Low =
Population Low = 1 High
Population Low = 1 High =
Population 1 High
Population 1 High =
Health Low
Health Low =
Health Low = 1 High
Health Low = 1 High =
Health 1 High
Health 1 High =
Farming Low
Farming Low =
Farming Low = 1 High
Farming Low = 1 High =
Farming 1 High
Farming 1 High =
Industry Low
Industry Low =
Industry Low = 1 High
Industry Low = 1 High =
Industry 1 High
Industry 1 High =
Research Low
Research Low =
Research Low = 1 High
Research Low = 1 High =
Research 1 High
Research 1 High =
Trade Low
Trade Low =
Trade Low = 1 High
Trade Low = 1 High =
Trade 1 High
Trade 1 High =
Mining Low
Mining Low =
Mining Low = 1 High
Mining Low = 1 High =
Mining 1 High
Mining 1 High =
Construction Low
Construction Low =
Construction Low = 1 High
Construction Low = 1 High =
Construction 1 High
Construction 1 High =
Fuel Low
Fuel Low =
Fuel Low = 1 High
Fuel Low = 1 High =
Fuel 1 High
Fuel 1 High =
Shield Low
Shield Low =
Shield Low = 1 High
Shield Low = 1 High =
Shield 1 High
Shield 1 High =
Structure Low
Structure Low =
Structure Low = 1 High
Structure Low = 1 High =
Structure 1 High
Structure 1 High =
Defense Low
Defense Low =
Defense Low = 1 High
Defense Low = 1 High =
Defense 1 High
Defense 1 High =
Troops Low
Troops Low =
Troops Low = 1 High
Troops Low = 1 High =
Troops 1 High
Troops 1 High =
FoodConsumption Low
FoodConsumption Low =
FoodConsumption Low = 1 High
FoodConsumption Low = 1 High =
FoodConsumption 1 High
FoodConsumption 1 High =
Supply Low
Supply Low =
Supply Low = 1 High
Supply Low = 1 High =
Supply 1 High
Supply 1 High =
Stealth Low
Stealth Low =
Stealth Low = 1 High
Stealth Low = 1 High =
Stealth 1 High
Stealth 1 High =
Detection Low
Detection Low =
Detection Low = 1 High
Detection Low = 1 High =
Detection 1 High
Detection 1 High =
BattleSpeed Low
BattleSpeed Low =
BattleSpeed Low = 1 High
BattleSpeed Low = 1 High =
BattleSpeed 1 High
BattleSpeed 1 High =
StarlaneSpeed Low
StarlaneSpeed Low =
StarlaneSpeed Low = 1 High
StarlaneSpeed Low = 1 High =
StarlaneSpeed 1 High
StarlaneSpeed 1 High =
And
And [
And [ All
And [ All All
Or
Or [
Or [ All
Or [ All All
Not
