Event Engine Available, indicating a new engine is available. More...
#include <script_event_types.hpp>
Public Member Functions | |
| ScriptEventEngineAvailable (EngineID engine) | |
| EngineID | GetEngineID () |
| Get the EngineID of the new engine. | |
Static Public Member Functions | |
| static ScriptEventEngineAvailable * | Convert (ScriptEvent *instance) |
| Convert an ScriptEvent to the real instance. | |
Private Attributes | |
| EngineID | engine |
| The engine that became available. | |
Event Engine Available, indicating a new engine is available.
ai
Definition at line 640 of file script_event_types.hpp.
| ScriptEventEngineAvailable::ScriptEventEngineAvailable | ( | EngineID | engine | ) | [inline] |
| engine | The engine that is available. |
Definition at line 645 of file script_event_types.hpp.
| static ScriptEventEngineAvailable* ScriptEventEngineAvailable::Convert | ( | ScriptEvent * | instance | ) | [inline, static] |
Convert an ScriptEvent to the real instance.
| instance | The instance to convert. |
Definition at line 655 of file script_event_types.hpp.
| EngineID ScriptEventEngineAvailable::GetEngineID | ( | ) | [inline] |
Get the EngineID of the new engine.
Definition at line 661 of file script_event_types.hpp.
References engine.
1.7.1